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A communication situation consists of a coalitional game and a graph, the nodes of the graph corresponding to the players of the game. To calculate the Myerson value for such situations, we obtain results which extend those well known for trees and cycle-complete graphs. On the other hand, in...
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We introduce in this work an extension of the model of games with probabilistic graphs arising in Calvo et al. (1999, Math. Soc. Sci. 37, 79), which itself generalizes the one developed by Myerson (1977, Math. of Oper. Res. 2, 225) for games with communications restrictions. In the first of...
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