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We study finitely repeated games where players can decide whether to monitor the other playersʼ actions or not every period. Monitoring is assumed to be costless and private. We compare our model with the standard one where the players automatically monitor each other. Since monitoring other...
Persistent link: https://www.econbiz.de/10011043033
We study finitely repeated games where players can decide whether to monitor the other players' actions or not every period. Monitoring is assumed to be costless and private. We compare our model with the standard one where the players automatically monitor each other. Since monitoring other...
Persistent link: https://www.econbiz.de/10010631481
efficient cooperation in general repeated games.
Persistent link: https://www.econbiz.de/10011082041
This paper studies repeated games with private monitoring where players make optimal decisions with respect to costly monitoring activities, just as they do with respect to stage-game actions. We consider the case where each player can observe other players' current-period actions accurately...
Persistent link: https://www.econbiz.de/10005549184
This paper analyzes repeated games in which it is possible for players to observe the other players' past actions without noise but it is costly. One's observation decision itself is not observable to the other players, and this private nature of monitoring activity makes it difficult to give...
Persistent link: https://www.econbiz.de/10005422893
This paper studies repeated games with private monitoring where players make optimal decisions with respect to costly monitoring activities, just as they do with respect to stage-game actions. We consider the case where each player can observe other players' current-period actions accurately...
Persistent link: https://www.econbiz.de/10005385284
The folk theorem literature has been relaxing the assumption on how much players know about each other's past action. Here we consider a general model where players can "buy" precise information. Every period, each player decides whether to pay a cost to accurately observe the actions chosen by...
Persistent link: https://www.econbiz.de/10005117562
This paper analyzes repeated games in which it is possible for players to observe the other players' past actions without noise but it is costly. One's observation decision itself is not observable to the other players, and this private nature of monitoring activity makes it difficult to give...
Persistent link: https://www.econbiz.de/10005687406
Persistent link: https://www.econbiz.de/10010180916
Persistent link: https://www.econbiz.de/10007912026