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Many procedures have been suggested for the venerable problem of dividing a set of indivisible items between two players. We propose a new algorithm (AL), related to one proposed by Brams and Taylor (BT), which requires only that the players strictly rank items from best to worst. Unlike BT, in...
Persistent link: https://www.econbiz.de/10011260855
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We propose a procedure for dividing indivisible items between two players in which each player ranks the items from best to worst and has no information about the other player’s ranking. It ensures that each player receives a subset of items that it values more than the other player’s...
Persistent link: https://www.econbiz.de/10005616848
An allocation of indivisible items among n ≥ 2 players is proportional if and only if each player receives a proportional subset—one that it thinks is worth at least 1/n of the total value of all the items. We show that a proportional allocation exists if and only if there is an allocation...
Persistent link: https://www.econbiz.de/10011111823
We analyze a simple sequential algorithm (SA) for allocating indivisible items that are strictly ranked by n ≥ 2 players. It yields at least one Pareto-optimal allocation which, when n = 2, is envy-free unless no envy-free allocation exists. However, an SA allocation may not be maximin or...
Persistent link: https://www.econbiz.de/10011111579
A cake is a metaphor for a heterogeneous, divisible good, such as land. A perfect division of cake is efficient (also called Pareto-optimal), envy-free, and equitable. We give an example of a cake in which it is impossible to divide it among three players such that these three properties are...
Persistent link: https://www.econbiz.de/10009325605
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We analyze a class of proportional cake-cutting algorithms that use a minimal number of cuts (n-1 if there are n players) to divide a cake that the players value along one dimension. While these algorithms may not produce an envy-free or efficient allocation--as these terms are used in the...
Persistent link: https://www.econbiz.de/10008506098
Assume it is known that one player in a 2 x 2 game can detect the strategy choice of its opponent with some probability before play commences. We formulate conditions under which the detector can, by credibly committing to a strategy of probabilistic tit-for-tat (based on its imperfect...
Persistent link: https://www.econbiz.de/10011259811
Assume that voters must choose between voting yes (Y) and voting no (N) on three propositions on a referendum. If the winning combination is NYY on the first, second, and third propositions, respectively, the paradox of multiple elections is that NYY can receive the fewest votes of the 23 = 8...
Persistent link: https://www.econbiz.de/10005369244