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In this paper, we create a taxonomy of interactive digital entertainment (IDE), which can be used to guide future research in IDE and direct the design of interactive entertainment. We start by defining and explaining the differences between IDE and lifestyle computing. We then review the major...
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In this empirical study we examine the impact of national culture and social presence on interpersonal trust in both culturally homogeneous and heterogeneous groups. Results demonstrate that interpersonal trust is higher in homogeneous, low-individualism groups (represented by Chinese...
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Password reuse - using the same password for multiple accounts - is a prevalent phenomenon that can make even the most secure systems vulnerable. When passwords are reused across multiple systems, hackers may compromise accounts by stealing passwords from low-security sites to access sites with...
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An extensive body of research has tested the information systems success model in many contexts. Surprisingly, few of these studies have applied it to e-commerce. A study by represents one such initiative, but it is crucial to address several remaining gaps associated with that study. Moreover,...
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