Showing 1 - 10 of 587
This research examines why and how brand owners in China adopt and use mobile media in marketing campaigns to deliver co-creation brand experiences and build consumer relationships. China represents an interesting case to study as it has leapfrogged into the age of consumer society and mobile...
Persistent link: https://www.econbiz.de/10009483231
In this article, we propose co-creation as a more efficient and effective way of formulating and implementing strategy. We rely on the foundations of procedural justice theory which states that when a decision making process is considered as “fair”, people to whom the process is applied...
Persistent link: https://www.econbiz.de/10010968981
Early services literature and the original service-dominant logic (SDL) work of Vargo and Lush (Journal of Marketing 68(1):1–17, <CitationRef CitationID="CR24">2004a</CitationRef>) have suggested a dyadic customer and company relationship in the value creation process. While extant literature increasingly acknowledges more complex...</citationref>
Persistent link: https://www.econbiz.de/10010989701
Customers deserve better service than most service organizations are prepared or willing to provide them. This article describes the historical trends leading relentlessly to liberating service customers. The 21st century is portrayed as the customer century where respecting and trusting...
Persistent link: https://www.econbiz.de/10010990666
This paper examines infrastructure considerations and the significance of co-creation and co-branding within the Culinary Transnational Gastronomic Tourism Industry. Gastronomic Tourists crave hands-on immersion into regional food cultures. For the gastro-tourist, where...
Persistent link: https://www.econbiz.de/10010901836
Ritual behaviors connected to sporting events and teams are a commonplace example of ‘co-creation’. While largely positive, some of these ritual behaviors can be against team and public interests. This raises the issue of if, and how, teams should seek to manage rituals. This paper reports...
Persistent link: https://www.econbiz.de/10010906930
The aim of this article is to start a dialogue and search for a unified game design tool within the game design and research community. As a possible direction, presented paper outlines the practice and importance of design pattern use in serious game development and argues that design patterns...
Persistent link: https://www.econbiz.de/10010942375
Identifying shifts in the needs and behavior of social systems and markets depicts promising new market opportunities for creative organizations. Potential users might be adept in reflecting those shifts and irregularities in collaboration due to their outsider perspective. This paper is a...
Persistent link: https://www.econbiz.de/10011011120
Customer co-creation is a phenomenon, whose relevance for innovative technology-based services (TBS) has been acknowledged both by scientific and management practice. However, empirical research on this topic is scarce. Above all others, the lack of a good metric for this construct to establish...
Persistent link: https://www.econbiz.de/10011011128
The concept of need is embedded in economic systems. Since the concept originates in individual psychology, it is not well understood at the organizational level and other higher systemic levels. We address this gap by drawing on research on human needs, on organizations, and on value...
Persistent link: https://www.econbiz.de/10010954469