Showing 1 - 10 of 22
We study the role of communication in a high stakes prisoner's dilemma, using data from a television game show. 40 Percent of the players voluntarily promise to cooperate, and these players are 50 percentage points more likely to cooperate than players who do not volunteer a promise. However,...
Persistent link: https://www.econbiz.de/10008507076
This paper analyzes behaviour on a TV game show where players' monetary payoffs depend upon an array of factors, including ability in answering questions, perceived cooperativeness and the willingness of other players to choose them. We find a substantial beauty premium and are able to...
Persistent link: https://www.econbiz.de/10005124048
This study presents evidence from a field experiment on the prevalence of favoritism among children. Children compete in groups in a tournament in a real effort experiment with two rounds. The children report which group member they prefer to do the task in the second round, providing them with...
Persistent link: https://www.econbiz.de/10014209839
Persistent link: https://www.econbiz.de/10008387220
We analyze a large stakes prisoner's dilemma game played on a TV show. Players cooperate 40% of the time, demonstrating that social preferences are important; however, cooperation is significantly below the 50% threshold that is required for inequity aversion to sustain cooperation. Women...
Persistent link: https://www.econbiz.de/10012714525
We study experimentally if lying is persistent. In a strategic game, we manipulate the incentives to lie to others. Some participants are first exposed to high incentives and then lower incentives; for others the reverse. We conjectured that participants will lie more often when the incentives...
Persistent link: https://www.econbiz.de/10012910409
Persistent link: https://www.econbiz.de/10009826314
We analyze experimental evidence on whether untrained subjects can predict how trustworthy an individual is. Two players on a TV show play a high stakes prisoner's dilemma with pre-play communication. Our subjects report probabilistic beliefs that each player cooperates, before and after...
Persistent link: https://www.econbiz.de/10014213778
We provide experimental evidence on the ability to detect deceit in the ‘Lemon Game’: a buyer-seller game with asymmetric information. Sellers have private information about the value of a good and sometimes have incentives to mislead buyers. We examine if buyers can spot deception in...
Persistent link: https://www.econbiz.de/10014150868
We analyze behavior on a TV game show where players' earnings depend upon several factors. Attractive players fare better than less attractive ones, even though they perform no differently on every dimension. They also exhibit and engender the same degree of cooperativeness. Nevertheless, they...
Persistent link: https://www.econbiz.de/10014053471