Showing 1 - 10 of 21
A new way is presented to define for minimum cost spanning tree (mcst-) games the irreducible core, which is introduced by Bird in 1976.The Bird core correspondence turns out to have interesting monotonicity and additivity properties and each stable cost monotonic allocation rule for...
Persistent link: https://www.econbiz.de/10011091369
The special class of conservative charge systems for minimum cost spanning tree (mcst) situations is introduced.These conservative charge systems lead to single-valued rules for mcst situations, which can also be described with the aid of obligation functions and are, consequently, cost...
Persistent link: https://www.econbiz.de/10011092177
In this paper we consider information collecting (IC) situations where an action taker in an uncertain situation can improve his action choices by gathering information from some players who are more informed about the situation. Then the problem of sharing the gains when cooperating with...
Persistent link: https://www.econbiz.de/10011092881
AMS classification: 91A12
Persistent link: https://www.econbiz.de/10011090477
Market entry situations are modelled, where an entrepreneur has to decide for a collection of markets which market to enter and which not. The entrepreneur can improve his prior information by making use of a group of informants, each of them knowing the situation in one or more markets. For...
Persistent link: https://www.econbiz.de/10011090705
A class of cooperative games is introduced which arises from situations in which a set of agents is hierarchically structured and where potential individual economic abilities interfere with the behavioristic rules induced by the organization structure.These games form a cone generated by a...
Persistent link: https://www.econbiz.de/10011090722
AMS classification: 90D12; 03E72;
Persistent link: https://www.econbiz.de/10011090798
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
Persistent link: https://www.econbiz.de/10011090844
This paper defines models of cooperation among players partition- ing a completely divisible good (such as a cake or a piece of land). The novelty of our approach lies in the players' ability to form coalitions before the actual division of the good with the aim to maximize the average utility...
Persistent link: https://www.econbiz.de/10011090851
In this paper, interval-type solution concepts for interval-valued cooperative games like the interval core, the interval dominance core and stable sets are introduced and studied. The notion of I-balancedness is introduced, and it is proved that the interval core of an interval-valued...
Persistent link: https://www.econbiz.de/10011090896