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We study the experimental play of the repeated prisoner’s dilemma when intended actions are implemented with noise. In treatments where cooperation is an equilibrium, subjects cooperate substantially more than in treatments without cooperative equilibria. In all settings there was...
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The public goods game is the classic laboratory paradigm for studying collective action problems. Each participant chooses how much to contribute to a common pool that returns benefits to all participants equally. The ideal outcome occurs if everybody contributes the maximum amount, but the...
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We let participants indicate their intended action in a repeated game experiment where actions are implemented with errors. Even though communication is cheap talk, we find that the majority of messages were honest (although the majority of participants lied at least occasionally). As a result,...
Persistent link: https://www.econbiz.de/10012969765
We extend the dual-self model to include altruistic preferences. This explains (1) why people may have preferences for equality in the laboratory but not in the field, (2) why intermediate donations may occur in dictator games, (3) why cognitive load and time pressure may increase giving, and...
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We examine cooperation in repeated interactions where intended actions are implemented with noise but intentions are perfectly observable. Observable intentions lead to more cooperation compared to control games where intentions are unobserved, allowing subjects to reach similar cooperation...
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