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In games with incomplete information, conventional hierarchies of belief are incomplete as descriptions of the players’ information for the purposes of determining a player’s behavior. We show by example that this is true for a variety of solution concepts. We then investigate what is...
Persistent link: https://www.econbiz.de/10005766859
We endogenize preferences using the "indirect evolutionary approach". Individuals are randomly matched to play a two-person game. Individual (subjective) preferences determine their behaviour and may differ from the actual (objective) pay-offs that determine fitness. Matched individuals may...
Persistent link: https://www.econbiz.de/10005168206