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convergence is 1/T, regardless of the size of the network. In contrast, arbitrary n-person zero-sum games with bilinear payoff … requires a condition on bilateral payoffs or, alternatively, that the network is acyclic. Our results hold also for the …
Persistent link: https://www.econbiz.de/10012902571
/T , regardless of the size of the network. In contrast, arbitrary n-player zero-sum games do not possess the fictitious … underlying network structure is acyclic. The results are shown to hold also for the discrete-time variant of fictitious play …
Persistent link: https://www.econbiz.de/10011571263
convergence is 1/T, regardless of the size of the network. In contrast, arbitrary n-person zero-sum games with bilinear payoff … requires a condition on bilateral payoffs or, alternatively, that the network is acyclic. Our results hold also for the …
Persistent link: https://www.econbiz.de/10012018918
≤ N, full-support type distributions, and network games. …
Persistent link: https://www.econbiz.de/10012436059
convergence is 1/T, regardless of the size of the network. In contrast, arbitrary n-person zero-sum games with bilinear payoff … requires a condition on bilateral payoffs or, alternatively, that the network is acyclic. Our results hold also for the …
Persistent link: https://www.econbiz.de/10012026511
/T , regardless of the size of the network. In contrast, arbitrary n-player zero-sum games do not possess the fictitious … underlying network structure is acyclic. The results are shown to hold also for the discrete-time variant of fictitious play …
Persistent link: https://www.econbiz.de/10011663198
Persistent link: https://www.econbiz.de/10012430722
Biconcavity is a simple condition on inverse demand that corresponds to the ordinary concept of concavity after simultaneous parameterized transformations of price and quantity. The notion is employed here in the framework of the homogeneous-good Cournot model with potentially heterogeneous...
Persistent link: https://www.econbiz.de/10014204013
This paper studies Colonel Blotto games with two battlefields where one player has a head start in the form of additional troops on one of the battlefields. Such games arise naturally in marketing, electoral competition, and military conflict. Sion and Wolfe (1957) have shown that, if the...
Persistent link: https://www.econbiz.de/10014077717
. We also consider partial information release, cheap talk, Bayesian persuasion, information design, correlation, and …
Persistent link: https://www.econbiz.de/10013251018