Showing 1 - 3 of 3
In this paper we experimentally manipulate the informational feedback and the technology used in two team production games. Production functions are aggregative (a standard linear VCM) or weak link (the minimum or weakest link game, WLM). We analyze two informational conditions, relative to a...
Persistent link: https://www.econbiz.de/10010903239
This study explores how a self-fulfilling prophecy can solve a social dilemma. We ran two experimental treatments, baseline and automata. Both consisted of a finitely repeated public goods game with a surprise restart. In the automata treatment it was announced that there might be automata...
Persistent link: https://www.econbiz.de/10005163450
We present a brief overview of the experimental economics literature on social preferences. In numerous experiments, economically incentivized subjects are willing to sacrifice part of their material earnings to compensate the kind behavior of others, or will be willing to reciprocate at a...
Persistent link: https://www.econbiz.de/10008691289