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Kalai and Zemel introduced a class of flow-games showing that these games have a non-empty core and that a minimum cut corresponds to a core allocation.  We consider flow-games with a finite number of players on a network with infinitely many arcs: assuming that the total sum of the capacities...
Persistent link: https://www.econbiz.de/10010759590
A class of cooperative games arising from economic and operations research situations in which agents with potential individual possibilities are connected via a hierarchy within an organization is introduced. It is shown that the games in this class form a cone which lies in the intersection of...
Persistent link: https://www.econbiz.de/10010847965
A class of cooperative games arising from economic and operations research situations in which agents with potential individual possibilities are connected via a hierarchy within an organization is introduced. It is shown that the games in this class form a cone which lies in the intersection of...
Persistent link: https://www.econbiz.de/10010999969
Kalai and Zemel introduced a class of flow-games showing that these games have a non-empty core and that a minimum cut corresponds to a core allocation.  We consider flow-games with a finite number of players on a network with infinitely many arcs: assuming that the total sum of the capacities...
Persistent link: https://www.econbiz.de/10011000000
Persistent link: https://www.econbiz.de/10005278150
In this note we represent a classical bankruptcy problem as a standard flow problem on a simple network and implement some known division rules from the bankruptcy literature via suitable cost functions in the related minimum cost flow problem.
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