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The theory of learning in games explores how, which, and what kind of equilibria might arise as a consequence of a long-run nonequilibrium process of learning, adaptation, and/or imitation. If agents’ strategies are completely observed at the end of each round (and agents are randomly matched...
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We show that Nash equilibrium components are universal for the collection of connected polyhedral sets. More precisely for every polyhedral set we construct a so-called binary game—a game where all players have two pure strategies and a common utility function with values either zero or...
Persistent link: https://www.econbiz.de/10011049803
Hillas (1990) introduced a definition of strategic stability based on perturbations of the best reply correspondence that satisfies all of the requirements given by Kohlberg and Mertens (1986). Hillas et al. (2001) point out though that the proofs of the iterated dominance and forward induction...
Persistent link: https://www.econbiz.de/10005155664
We study models of learning in games where agents with limited memory use social information to decide when and how to change their play. When agents only observe the aggregate distribution of payoffs and only recall information from the last period, aggregate play comes close to Nash...
Persistent link: https://www.econbiz.de/10012215303
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We study models of learning in games where agents with limited memory use social information to decide when and how to change their play. When agents only observe the aggregate distribution of payoffs and only recall information from the last period, aggregate play comes close to Nash...
Persistent link: https://www.econbiz.de/10012020295
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