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In repeated public good experiments, reciprocity helps to sustain high levels of cooperation. Can this be achieved by location choices in addition to making contributions? It is more realistic to rely on an intuitive neighborhood model for community members who interact repeatedly. In our...
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In this paper a game model is considered whose strategically interacting agents are a polluting firm that can save abatement costs by illegal waste emissions and a monitoring agent (controller) whose job it is to prevent such pollution. When deciding on whether to dispose of its waste legally or...
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If the future market wage is uncertain, engaging in long–term employment is risky, with the risk depending on how regulated the labor market is. In our experiment long–term employment can result either from offering long–term contracts or from repeatedly and mutually opting for...
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In the two-person sequential best shot game, first player 1 contributes to a public good and then player 2 is informed about this choice before contributing. The payoff from the public good is the same for both players and depends only on the maximal contribution. Efficient voluntary cooperation...
Persistent link: https://www.econbiz.de/10010252393
This paper reports results of a 100-round Yes-No game experiment conducted under the random matching protocol. In contrast to ultimatum bargaining, the responder in the Yes-No game decides whether to accept without knowing the proposer’s offer. Although both games have the same solution...
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In equal punishment games first the proposer suggests how to split the pie, i.e. a positive monetary reward. Unlike in the ultimatum game, the responder can decide among many (for proposer and responder) equal penalty payments. To exclude negative payoffs, punishment was bounded from above...
Persistent link: https://www.econbiz.de/10009581099