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We analyze a game in which a group of agents exert costly effort over time to make progress on a project. The project is completed once the cumulative efforts reach a pre-specified threshold, at which point it generates a lump sum payoff. We characterize a budget balanced mechanism that induces...
Persistent link: https://www.econbiz.de/10012972549
These lecture notes provide an introduction to dynamic public good provision games. These games can be used to model situations in which a group of agents collaborate to complete a project, or computer scientists developing open source software, or individuals contributing to a fundraising...
Persistent link: https://www.econbiz.de/10012896683
We consider a dynamic game of private provision of a discrete public good. In our model, a group of agents contributes to a project over time, which is completed once the cumulative contributions reach a threshold. Provided that this occurs prior to a prespecified deadline, each agent receives a...
Persistent link: https://www.econbiz.de/10012971599