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Persistent link: https://www.econbiz.de/10009685999
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10009314550
Persistent link: https://www.econbiz.de/10009248089
Persistent link: https://www.econbiz.de/10003877484
The notion of a cyclic game has been introduced by Selten and Wooders (2001). They illustrate the concept by the analysis of a cyclic duopoly game. The experiments reported concern this game. The game was played by eleven matching groups of six players each. The observed choice frequencies were...
Persistent link: https://www.econbiz.de/10003482481
We investigate strategic interactions of Israelis and Palestinians within a controlled laboratory experiment. In our first treatment we retrieve cooperation benchmarks prevailing within both subject pools. Then we measure cooperation levels and associated beliefs between Israelis and...
Persistent link: https://www.econbiz.de/10010700903
This is a reply to "Stationary Concepts for Experimental 2 X 2 Games: Comment" by Brunner, Camerer, and Goeree which corrects some computational errors in Selten and Chmura (2008) and extends the comparison of five stationary concepts to data from previous experimental studies. We critically...
Persistent link: https://www.econbiz.de/10008924592
In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10011049672
The notion of a cyclic game has been introduced by Selten and Wooders (2001). They illustrate the concept by the analysis of a cyclic duopoly game. The experiments reported concern this game. The game was played by eleven matching groups of six players each. The observed choice fre- quencies...
Persistent link: https://www.econbiz.de/10010263190