Showing 1 - 9 of 9
Persistent link: https://www.econbiz.de/10009747394
In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria, e.g., to sufficiently large coalitions or coalitions which...
Persistent link: https://www.econbiz.de/10014184837
In this paper we give structural characterizations of disjunctive and conjunctive hierarchical simple games by characterizing them as complete games with a unique shift-maximal losing coalition, and a unique shift-minimal winning coalition, respectively. We prove canonical representation...
Persistent link: https://www.econbiz.de/10011065191
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This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what makes a simple game a weighted majority game. The...
Persistent link: https://www.econbiz.de/10013152942
This paper contributes to the program of numerical characterization and classification of simple games outlined in the classic monograph of von Neumann and Morgenstern. We suggest three possible ways to classify simple games beyond the classes of weighted and roughly weighted games. To this end...
Persistent link: https://www.econbiz.de/10010993415
Persistent link: https://www.econbiz.de/10010072023
In this paper we give necessary and sufficient conditions for a simple game to have rough weights. We define two functions f(n) and g(n) that measure the deviation of a simple game from a weighted majority game and roughly weighted majority game, respectively. We formulate known results in terms...
Persistent link: https://www.econbiz.de/10008869051