Showing 1 - 10 of 15
We consider a situation in which a group of banks consider connecting their Automated TellerMachines (ATMs) in a network, so that the banks customers may use ATMs of any bank in the network.The problem studied is that of allocating the total transaction costs arising in the network, among the...
Persistent link: https://www.econbiz.de/10011091439
A highway problem is determined by a connected graph which provides all potential entry and exit vertices and all possible edges that can be constructed between vertices, a cost function on the edges of the graph and a set of players, each in need of constructing a connection between a specific...
Persistent link: https://www.econbiz.de/10011090618
This paper considers a special class of sequencing situations with two parallel machines in which each agent has precisely two jobs to be processed, one on each machine.The costs of an agent depend linearly on the final completion time of his jobs.We describe a procedure that provides an optimal...
Persistent link: https://www.econbiz.de/10011090749
This paper focuses on sharing the costs and revenues of maintaining a public network communication structure.Revenues are assumed to be bilateral and communication links are publicly available but costly.It is assumed that agents are located at the vertices of an undirected graph in which the...
Persistent link: https://www.econbiz.de/10011091057
This paper is a reaction on Ginsburgh and Zang (2003).It reconsiders the problem where a group of museums offer a pass such that the owner can visit these museums an unlimited number of times during a fixed period of time.The problem addressed is how to share the total joint income of this pass...
Persistent link: https://www.econbiz.de/10011091098
This paper studies m-sequencing games that arise from sequencing situations with m parallel and identical machines. These m-sequencing games, which involve n players, give rise to m-machine games, which involve m players. Here, n corresponds to the number of jobs in an m-sequencing situation,...
Persistent link: https://www.econbiz.de/10011091712
A path scheme for a simple game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path.A path scheme is called population monotonic if a player's payoff does not decrease as...
Persistent link: https://www.econbiz.de/10011091740
This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output.Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic...
Persistent link: https://www.econbiz.de/10011091902
This paper studies situations in which a project consisting of several activities is not executed as planned.It is divided into three parts.The first part analyzes the case where the activities may be delayed; this possibly induces a delay on the project as a whole with additional costs.Associated...
Persistent link: https://www.econbiz.de/10011091937
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these players can choose among several ways of connection with...
Persistent link: https://www.econbiz.de/10011092282