Showing 1 - 10 of 127
This paper analyses Chinese postman games with repeated players, which generalize Chinese postman games by dropping the one-to-one relation between edges and players. In our model, we allow players to own more than one edge, but each edge belongs to at most one player. The one-to-one relation...
Persistent link: https://www.econbiz.de/10011924819
An assignment situation can be considered as a two-sided market consisting of two disjoint sets of objects. A non-negative reward matrix describes the profit if an object of one group is assigned to an object of the other group. Assuming that each object is owned by a different agent, Shapley...
Persistent link: https://www.econbiz.de/10014063854
This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output. Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic...
Persistent link: https://www.econbiz.de/10014028825
Chain-component additive games are graph-restricted superadditive games, where an exogenously given line-graph determines the cooperative possibilities of the players. These games can model various multi-agent decision situations, such as strictly hierarchical organisations or...
Persistent link: https://www.econbiz.de/10014068271
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games. This generalization consists in allowing players to be located in more than one vertex. As a consequence, these players can choose among several ways of connection...
Persistent link: https://www.econbiz.de/10014071274
The core cover of a TU-game is a superset of the core and equals the convex hull of its larginal vectors. A larginal vector corresponds to an order of the players and describes the efficient payoff vector giving the first players in the order their utopia demand as long as it is still possible...
Persistent link: https://www.econbiz.de/10014181798
The research that studies the interaction between sequencing situations and cooperative games, that started with the paper of Curiel et al. (1989), has become an established line of research. This paper introduces a new model in this field: partitioning sequencing situations and games. The...
Persistent link: https://www.econbiz.de/10014049861
This paper considers situations characterized by a common-pool resource, which needs to be divided among agents. Each of the agents has some claim on this pool and an individual reward function for assigned resources. This paper analyzes not only the problem of maximizing the total joint reward,...
Persistent link: https://www.econbiz.de/10013128540
This paper introduces a new class of interactive cooperative purchasing situations and provides an explicit alternative characterization of the nucleolus of cooperative games, which offers an alternative to Kohlberg (1971). In our cooperative purchasing situation, the unit price of a commodity...
Persistent link: https://www.econbiz.de/10013107420
A Chinese postman (CP) game is induced by a a weighted undirected, connected graph in which the edges are identified as players and a vertex is chosen as post-office location. Granot and Granot (2012) characterized graphs that give rise to CP games that are balanced. This note completes this...
Persistent link: https://www.econbiz.de/10013088117