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We revisit n-player coordination games with Pareto-ranked Nash equilibria. The novelty is that we introduce fuzzy play and a matching device, where each player does not choose which pure strategy to play, but instead chooses a nonempty subset of his strategy set that he submits to the matching...
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Social environments constitute a framework in which it is possible to study how groups of agents interact in a society. The framework is general enough to analyse both non-cooperative and cooperative games. We identify a number of shortcomings of existing solution concepts that are used for...
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We propose a new concept, the pairwise farsightedly stable set, in order to predict which networks may be formed among farsighted players. A set of networks G is pairto a network outside G are deterred by the threat of ending worse off or equally well wise farsightedly stable (i) if all possible...
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