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Lecture on the first SFB/TR 15 meeting, Gummersbach, July, 18 - 20, 2004: We report results of an internet experiment … subjects, including a subsample of 267 consultants from an international consulting firm, participated in the experiment. As …
Persistent link: https://www.econbiz.de/10010361992
experiment with more than 6000 subjects, including a subsample of 267 consultants from an international consulting firm. We also …
Persistent link: https://www.econbiz.de/10003380747
experiment with more than 6000 subjects, including a subsample of 267 consultants from an international consulting firm. We also …) in the context of herding.-- information cascades ; herding ; network effects ; experiment ; internet …
Persistent link: https://www.econbiz.de/10002235094
Seminal models of herd behaviour and informational cascades point out existence of negative information externalities, and propose to ?destroy? information in order to achieve social improvements. Although in the last years many features of herd behaviour and informational cascades have been...
Persistent link: https://www.econbiz.de/10013132155
Seminal models of herd behaviour and informational cascades point out existence of negative information externalities, and propose to ?destroy? information in order to achieve social improvements. Although in the last years many features of herd behaviour and informational cascades have been...
Persistent link: https://www.econbiz.de/10013135641
of a laboratory experiment, we investigate the effect and interaction between private and public information. Previous …
Persistent link: https://www.econbiz.de/10011523646
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10008615619
It is well known that the rock-paper-scissors game has no pure saddle point. We show that this holds more generally: A symmetric two-player zero-sum game has a pure saddle point if and only if it is not a generalized rock-paper-scissors game. Moreover, we show that every finite symmetric...
Persistent link: https://www.econbiz.de/10008619197
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable in the sense that, even against a very clever opponent,...
Persistent link: https://www.econbiz.de/10008620327
It is well known that the rock-paper-scissors game has no pure saddle point. We show that this holds more generally: A symmetric two-player zero-sum game has a pure saddle point if and only if it is not a generalized rock-paper-scissors game. Moreover, we show that every finite symmetric...
Persistent link: https://www.econbiz.de/10008620446