Showing 1 - 10 of 11
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
Persistent link: https://www.econbiz.de/10010759515
A new way is presented to define for minimum cost spanning tree (mcst-) games the irreducible core, which is introduced by Bird in 1976.The Bird core correspondence turns out to have interesting monotonicity and additivity properties and each stable cost monotonic allocation rule for...
Persistent link: https://www.econbiz.de/10011091369
Directed minimum cost spanning tree problems of a special kind are studied,namely those which show up in considering the problem of connecting units (houses)in mountains with a purifier.For such problems an easy method is described to obtain a minimum cost spanning tree.The related cost sharing...
Persistent link: https://www.econbiz.de/10011091825
The special class of conservative charge systems for minimum cost spanning tree (mcst) situations is introduced.These conservative charge systems lead to single-valued rules for mcst situations, which can also be described with the aid of obligation functions and are, consequently, cost...
Persistent link: https://www.econbiz.de/10011092177
In this paper we present the Subtraction Algorithm that computes for every classical minimum cost spanning tree game a population monotonic allocation scheme.As a basis for this algorithm serves a decomposition theorem that shows that every minimum cost spanning tree game can be written as...
Persistent link: https://www.econbiz.de/10011092769
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
Persistent link: https://www.econbiz.de/10010950311
Persistent link: https://www.econbiz.de/10001871376
Persistent link: https://www.econbiz.de/10003858105
In this paper standard oligopolies are interpreted in two ways, namely as oligopolies without transferable technologies and as oligopolies with transferable technologies.From a cooperative point of view this leads to two different classes of cooperative games.We show that cooperative oligopoly...
Persistent link: https://www.econbiz.de/10011091642
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these players can choose among several ways of connection with...
Persistent link: https://www.econbiz.de/10011092282