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We consider two-person undiscounted repeated games with lack of information on one side and state-independent signalling and prove the existence of a "joint plan" uniform equilibrium.
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We consider repeated game forms with incomplete information and state dependent signalling structure. We study the information a player can learn about the state of nature through a communication procedure, in a way robust to unilateral deviations. More precisely, we say that player i can...
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We study the existence of uniform equilibria for three-player repeated games with lack of information on one side and perfect observation. If there are only two states of nature, a completely revealing or a joint plan equilibrium always exists. This is not the case for larger spaces of states.
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We define the distance between two information structures as the largest possible difference in value across all zero-sum games. We provide a tractable characterization of distance and use it to discuss the relation between the value of information in games versus single-agent problems, the...
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We consider a repeated game where at each stage players simultaneously choose one of two rooms. The players who choose the less crowded room are rewarded with one euro. The players in the same room do not recognize each other, and between the stages only the current majority room is publicly...
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We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). The players in the same...
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