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This study investigated the effects of six communication/information conditions on the outcomes reached by three-person groups playing a characteristic function game. The game was played by a monopolist and two weaker players. The conditions consisted of six combinations which varied the amount...
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This paper presents the results of an n-person characteristic function game played by between seven and and twelve players, one of whom was a monopolist. A factorial design allowed for analysis of the effects of group size, the availability of information, and communication opportunities for a...
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Several models of prisoner's dilemma interactions were tested in a series of twelve games whose termination point was determined probabilistically. A new model was introduced to discriminate among equilibrium and nonequilibrium situations on the basis of a player's expected benefits or losses...
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