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We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10011164012
We introduce the give-or-destroy game that allows us to fully elicit an individual's social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10010613009
We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10010396805
Persistent link: https://www.econbiz.de/10011560975
Persistent link: https://www.econbiz.de/10011639400
Persistent link: https://www.econbiz.de/10011810655
We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10010480545
Persistent link: https://www.econbiz.de/10009659876
Persistent link: https://www.econbiz.de/10010384129
We introduce the give-or-destroy game that allows us to fully elicit an individual’s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10014039739