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A compound game is an (n + 1) player game based on n two-person subgames. In each of these subgames player 0 plays against one of the other players. Player 0 is regulated, so that he must choose the same strategy in all n subgames. We show that every fictitious play process approaches the set of...
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We study the Fictitious Play process with bounded and unbounded recall in pure coordination games for which failing to …'s realized average utility is (almost surely) at least as large as his minmax payoff in 2x2 coordination games …
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We analyze a repeated first-price auction in which the types of the players are determined before the first round. It is proved that if every player is using either a belief-based learning scheme with bounded recall or a generalized fictitious play learning scheme, then for sufficiently large...
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