Showing 1 - 10 of 232
experiments. …
Persistent link: https://www.econbiz.de/10011538885
We report an experiment that uses the strategy method (Selten 1967) to elicit subjects' general strategy for playing …
Persistent link: https://www.econbiz.de/10011539702
The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose …
Persistent link: https://www.econbiz.de/10011506494
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10009314550
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10014176405
This paper reports an experiment on a location game, the so-called "Price-Competition on the Circle." There are n … willingness to pay. Experiments, extended over 200 periods, were run with 3, 4, and 5 participants. Subjects did not receive any …
Persistent link: https://www.econbiz.de/10010270575
The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose …
Persistent link: https://www.econbiz.de/10010263079
We conducted an experimental study of price competition in a duopolistic market. The market was operationalized as a repeated game between two “teams” with one, two, or three players in each team. Each player simultaneously demanded a price, and the team whose total asking price was smaller...
Persistent link: https://www.econbiz.de/10005585418
This paper reports an experiment on a location game, the so-called "Price-Competition on the Circle." There are n … willingness to pay. Experiments, extended over 200 periods, were run with 3, 4, and 5 participants. Subjects did not receive any …
Persistent link: https://www.econbiz.de/10005032209