Showing 1 - 8 of 8
We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the...
Persistent link: https://www.econbiz.de/10005750229
We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the...
Persistent link: https://www.econbiz.de/10010318349
Persistent link: https://www.econbiz.de/10002024733
Persistent link: https://www.econbiz.de/10008214840
We present the results of an experiment on learning in a continuous-time low-information setting. For a dominance solvable version of a Cournot oligopoly with differentiated products, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, characterized by...
Persistent link: https://www.econbiz.de/10014056756
Persistent link: https://www.econbiz.de/10005413865
We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed environments like the Internet, they have very limited {\em a priori} information about the other players and the payoff matrix, and the play can be highly asynchronous....
Persistent link: https://www.econbiz.de/10005750176
This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in {\em network contexts}. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff...
Persistent link: https://www.econbiz.de/10005750227