Ted Tschang, F.; Szczypula, Janusz - In: European Management Journal 24 (2006) 4, pp. 270-287
We provide a broad characterization of how videogame design results from individuals' creative actions. Relying on qualitative data from a variety of sources including our own interviews and ethnographic work, and, a sourcebook on videogames, we are assured of the existence of three facets of...