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We investigate conditions under which self-organized criticality (SOC) arises in a version of a dynamic entry game. In the simplest version of the game, there is a single location--a pool--and one agent is exogenously dropped into the pool every period. Payoffs to entrants are positive as long...
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We investigate conditions under which self-organized criticality (SOC) arises in a version of a dynamic entry game. In the simplest version of the game, there is a single location -- a pool -- and one agent is exogenously dropped into the pool every period. Payoffs to entrants are positive as...
Persistent link: https://www.econbiz.de/10005696193
Persistent link: https://www.econbiz.de/10001797515
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