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In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This...
Persistent link: https://www.econbiz.de/10010719008
In this note we provide a strategic implementation of the average tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This...
Persistent link: https://www.econbiz.de/10010326336
In this note we provide a strategic implementation of the average tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This...
Persistent link: https://www.econbiz.de/10013106856
It is widely recognized that the shape of networks influences both individual and aggregate behavior. This raises the question which types of networks are likely to arise. Our paper fits into the literature that addresses this question. The paper continues on the work of Galeotti, Goyal and...
Persistent link: https://www.econbiz.de/10010325385
It is widely recognized that the shape of networks influences both individual and aggregate behavior. This raises the question which types of networks are likely to arise. Our paper fits into the literature that addresses this question. The paper continues on the work of Galeotti, Goyal and...
Persistent link: https://www.econbiz.de/10014029601
learning strategy will be used, because each performs better when it is less popular. Despite that, clustering may occur if … players choose their learning strategy on the basis of largely similar information. Finally, on average players will play Hawk …
Persistent link: https://www.econbiz.de/10010325425
learning strategy will be used, because each performs better when it is less popular. Despite that, clustering may occur if … players choose their learning strategy on the basis of largely similar information. Finally, on average players will play Hawk …
Persistent link: https://www.econbiz.de/10014058946
We introduce an efficient solution for games with communication graph structures and show that it is characterized by efficiency, fairness and a new axiom called fair distribution of the surplus.
Persistent link: https://www.econbiz.de/10010594108
In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
Persistent link: https://www.econbiz.de/10011586685
Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many of these problems, players are organized according to either a hierarchical structure or a levels structure that restrict players' possibilities to cooperate. In this paper, we...
Persistent link: https://www.econbiz.de/10011288421