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such, might be unkind. In many experiments it was shown that unkind actions which decrease the other's payoff are punished …
Persistent link: https://www.econbiz.de/10011332809
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means learning about the strategic behavior of opponents rather than learning about the game as such. In contrast, here we report on an experiment designed to test whether players learn...
Persistent link: https://www.econbiz.de/10011539825
-level reasoning in later rounds of the experiments. Participants display difficulties in transferring learning to unravel in a game …
Persistent link: https://www.econbiz.de/10011811807
perceived salience of their own payoffs and, if own-payoff salience is uninformative, on the perceived salience of their …
Persistent link: https://www.econbiz.de/10011383906
This paper deploys a novel experiment to compare four theories that explain both selfish and non-selfish cooperation. The four theories capture incomplete information (à la Kreps et al. (1982)) alongside the following four non-selfish motives: caring about others (Altruism), being conscientious...
Persistent link: https://www.econbiz.de/10013368347
involve no conflicts of interest. While most experiments in the past studied such coordination games among socially distant …
Persistent link: https://www.econbiz.de/10012704757
twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information … determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players' behavior is …
Persistent link: https://www.econbiz.de/10012432206
We analyze a public goods game with linearly increasing marginal returns to contributions, leading to a non-monotonic group payoff. By allowing the incentive to freeride to persist at all contribution levels, we preserve the usual social dilemma of voluntary public goods provision. We compare...
Persistent link: https://www.econbiz.de/10015426991
actions will be played some fraction of the time in the long run. We then conduct experiments to check this fragility. We …
Persistent link: https://www.econbiz.de/10003593007
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10003379095