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This paper presents an experimental study that compares the ability of human groups to escape the tragedy of the commons through institutional change or communication. Teams of five players are placed in a dynamic CPR environment with inefficient institutional settings. The results clearly show...
Persistent link: https://www.econbiz.de/10010296565
This paper introduces a two-sided methodological framework for studies on cooperation based on a new game design. Presented games are continuous prisoner's dilemma games with positive and negative presentations of an identically structured decision problem. Decision makers can choose an...
Persistent link: https://www.econbiz.de/10010263187
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite horizon in the laboratory, we focus on extended prisoners' dilemma games in which a second (pure strategy) equilibrium allows for voluntary cooperation in all but the last round. Our four main...
Persistent link: https://www.econbiz.de/10010266648
On the basis of problems related to asymmetric information, self-governance has been proposed and often empirically found to be superior to the external imposition of rules in social dilemma situations. The present paper suggests and experimentally analyses a different line of argument, namely...
Persistent link: https://www.econbiz.de/10010270577
Using a symmetric 2-person prisoners' dilemma as the base game, each player receives a signal for the number of rounds to be played with the same partner. The actual number of rounds (the length of the supergame) is determined by the maximal signal where each player expects the other's signal to...
Persistent link: https://www.econbiz.de/10010271839
We experimentally examine how the incentive to defect in a social dilemma affects conditional cooperation. In our first study we conduct online experiments in which subjects play eight Sequential Prisoner's Dilemma games with payoffs systematically varied across games. We find that few second...
Persistent link: https://www.econbiz.de/10014480557
We introduce a novel approach to studying behavior in repeated games - one that is based on the psychology of play. Our approach is based on the following six "aspects" of a player's behavior: round-1 cooperation, lenience, forgiveness, loyalty, leadership, and following. Using a laboratory...
Persistent link: https://www.econbiz.de/10011381012
We conduct a laboratory experiment to investigate the impact of institutions and institutional choice on truth-telling and trust in sender-receiver games. We find that in an institution with sanctioning opportunities, receivers sanction predominantly after having trusted lies. Individuals who...
Persistent link: https://www.econbiz.de/10010294822
determinants for efficiency in credence goods markets. While theory predicts that either liability or verifiability yields …
Persistent link: https://www.econbiz.de/10010294835
Amiel et al. (1999) use the Atkinson and the Gini social welfare functions to measure income inequality attitudes based on data from leaky-bucket experiments. Yet the experimental de-sign does not allow their subjects to perceive income inequality according to the Gini or the Atkinson inequality...
Persistent link: https://www.econbiz.de/10010296225