Showing 1 - 10 of 19
The current literature formally links "OR forms" (named after Osborne and Rubinstein 1994) with "KS forms" (named after Kuhn and Selten by Kline and Luckraz 2016). It also formally links "simple forms" with "AR forms" (both from Alós-Ferrer and Ritzberger 2016, with the former less prominent...
Persistent link: https://www.econbiz.de/10012057024
The literature specifies extensive-form games in several styles, and eventually I hope to formally translate games across those styles. Toward that end, this paper defines NCF, the category of node-and-choice forms. The category's objects are game forms in any style, and the category's...
Persistent link: https://www.econbiz.de/10012057027
This paper uses value functions to characterize the pure-strategy subgame-perfect equilibria of an arbitrary, possibly infinite-horizon game. It specifies the game's extensive form as a pentaform (Streufert 2023p, arXiv:2107.10801v4), which is a set of quintuples formalizing the abstract...
Persistent link: https://www.econbiz.de/10014545900
This paper introduces Gm, which is a category for extensive-form games. It also provides some applications. The category's objects are games, which are understood to be sets of nodes which have been endowed with edges, information sets, actions, players, and utility functions. Its arrows are...
Persistent link: https://www.econbiz.de/10013272223
This paper specifies an extensive form as a 5-ary relation (i.e. set of quintuples) which satisfies certain abstract axioms. Each quintuple is understood to list a player, a situation (e.g. information set), a decision node, an action, and a successor node. Accordingly, the axioms are understood...
Persistent link: https://www.econbiz.de/10013272224
This paper develops the category NCG. Its objects are node-and-choice games, which include essentially all extensive-form games. Its morphisms allow arbitrary transformations of a game's nodes, choices, and players, as well as monotonic transformations of the utility functions of the game's...
Persistent link: https://www.econbiz.de/10012696351
It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a "preform" is a rooted tree together with choices and information...
Persistent link: https://www.econbiz.de/10011801294
It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Toward this goal, Streufert (2016) introduced the category of node- and-choice preforms, where a "preform" is a rooted tree together with choices and information sets. This paper...
Persistent link: https://www.econbiz.de/10011801297
Suppose that there are n states, each denoted by i Є {1,2,...n}. This paper shows that the function [pi
Persistent link: https://www.econbiz.de/10010291979
This paper offers two characterizations of the Kreps-Wilson concept of consistent beliefs. One is primarily of applied interest: beliefs are consistent iff they can be constructed by multiplying together vectors of monomials which induce the strategies. The other is primarily of conceptual...
Persistent link: https://www.econbiz.de/10010291981