Showing 1 - 10 of 59
In experimental games, task-related incentives are payments to experimental subjects that vary according to their strategy choices and the consequent outcomes of the games. Limited evidence exists regarding incentive magnitude effects in experimental games. We examined one-off strategy choices...
Persistent link: https://www.econbiz.de/10011852721
Previous studies suggest that two otherwise robust 'anomalies' - preference reversals and disparities between buying and selling valuations - are eroded when respondents participate in repeated markets. We report an experiment which investigates whether this is true when factors neglected in...
Persistent link: https://www.econbiz.de/10010277501
In experimental games, a substantial minority of players often fail to best respond. Using two-person 3x3 one-shot games, we investigated whether 'structuring' the pre-decision deliberation process produces greater consistency between individuals' stated values and beliefs on the one hand and...
Persistent link: https://www.econbiz.de/10012389684
Concerns have been raised that the payment card (PC) format widely used in contingent valuation surveys of health treatments and risk reductions is subject to range bias. In response recent surveys have adopted an alternative random card sorting (RCS) approach - though this approach's...
Persistent link: https://www.econbiz.de/10010319065
Previous research has shown that people wish a premium to be placed on the prevention of certain types of deaths as they perceive those deaths as 'worse' than others. The research reported in this paper is an attempt to quantify such a 'bad death' premium via a discrete choice experiment (DCE)....
Persistent link: https://www.econbiz.de/10010284135
Persistent link: https://www.econbiz.de/10010284145
We present an experiment to investigate the source of disappointment aversion in a sequential real-effort competition. Specifically, we study the contribution of social comparison effects to the disappointment aversion previously identified in a two-person real-effort competition (Gill and...
Persistent link: https://www.econbiz.de/10011653482
We use laboratory experiments to study communication games with partially verifiable information. In these games, based on Glazer and Rubinstein (2004, 2006), an informed sender sends a two-dimensional message to a receiver, but only one dimension of the message can be verified. We compare a...
Persistent link: https://www.econbiz.de/10012029785
This paper investigates the contribution of social comparison effects to the disappointment aversion previously identified in a two-person real-effort competition (Gill and Prowse, 2012). "Social" and "asocial" versions of the Gill and Prowse experiment are compared, where the latter treatment...
Persistent link: https://www.econbiz.de/10012029800
Using a laboratory experiment we examine how social comparisons affect behavior in a sequential search task. In a control treatment, subjects search in isolation while in two other treatments subjects get feedback on the search decisions and outcomes of a partner subject. The average level and...
Persistent link: https://www.econbiz.de/10012029803