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development has given rise to new urban growth theories based on creativity. Explanations focus on spatial-structural dimensions … creative work and life. The aim of this paper is to present a cultural sociological view on creativity in the city. It is not … just the urban context that breeds creativity, but culturally (re)produced perceptions of particular places that creative …
Persistent link: https://www.econbiz.de/10010310165
Die Qualität historischer Stadträume hat seit jeher eine besondere Faszination auf Stadtplaner*innen und Architekt*innen ausgeübt. Mit der Kritik an der modernen Stadt nach 1960 erfuhr die Betrachtung der alten Städte einen neuen Aufschwung. In Kombination unter anderem mit den...
Persistent link: https://www.econbiz.de/10013479445
In contrast to result-driven publications in which the academic narrative constructs the process of data analysis and the conceptual framework as purposefully designed and inevitably leading to the findings, this article will take a closer look at the concrete development of interpretative...
Persistent link: https://www.econbiz.de/10010292555
and the degree of creativity of the services they offer. We show that the creative industries are among the most …
Persistent link: https://www.econbiz.de/10010298691
Few industries are more concentrated than the global fashion industry. We analyse the geography and evolution of the … ready-to-wear fashion design industry by looking at the yearly entry rates following an organizational ecology approach. In … are global. This result points to the rapid turnover of ideas in fashion on the one hand and the global demand for fashion …
Persistent link: https://www.econbiz.de/10010266752
Gründungsunternehmen in den vier Kreativ-Branchen Mode, Film, Games und Musik zur Verfügung stehen und die von ihnen genutzt werden … the fashion industry in comparison with the three creative sectors of film, games and music in order to determine which … industries of fashion, film, games and music. An exemplary empirical study shows a strong aversion of most founders in creative …
Persistent link: https://www.econbiz.de/10012309839
it in the Fashion Industry, as interactive mirrors and glasses or apps and webs to feel like if you were shopping and … students. The experiment was conducted to determine the feasibility of using VR fashion retail store models in designing store …
Persistent link: https://www.econbiz.de/10013266202
from the fashion industry will be presented. Their founders have dedicated themselves to the idea of the circular economy …
Persistent link: https://www.econbiz.de/10013270983
The present study explores the impact exerted by a series of factors and processes including creativity, IPR activities …
Persistent link: https://www.econbiz.de/10010272011
The precarious reality of videogame production beyond the corporate blockbuster studios of North America.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in North America, Europe, and East Asia. But, in reality, most...
Persistent link: https://www.econbiz.de/10014458166