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We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal (2000). We treat … coordination problems. We conduct experiments under various conditions which control for salient labeling and learning dynamics …. Contrary to previous experiments, we find that coordination on non-empty Strict Nash equilibria is not an easy task for …
Persistent link: https://www.econbiz.de/10010312592
such, might be unkind. In many experiments it was shown that unkind actions which decrease the other's payoff are punished …
Persistent link: https://www.econbiz.de/10011327885
-level reasoning in later rounds of the experiments. Participants display difficulties in transferring learning to unravel in a game …
Persistent link: https://www.econbiz.de/10011936493
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means "learning about the strategic behavior of opponents" rather than "learning about the game" as such. In contrast, here we report on an experiment designed to test whether players...
Persistent link: https://www.econbiz.de/10010317675
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP …
Persistent link: https://www.econbiz.de/10010288137
We report laboratory experiments that use new, visually oriented software to explore the dynamics of 3 x 3 games with …
Persistent link: https://www.econbiz.de/10010288147
perceived salience of their own payoffs and, if own-payoff salience is uninformative, on the perceived salience of their …
Persistent link: https://www.econbiz.de/10011709864
This paper deploys a novel experiment to compare four theories that explain both selfish and non-selfish cooperation. The four theories capture incomplete information (à la Kreps et al. (1982)) alongside the following four non-selfish motives: caring about others (Altruism), being conscientious...
Persistent link: https://www.econbiz.de/10013467147
Game theory is usually difficult to test precisely in the field because predictions typically depend sensitively on features that are not controlled or observed. We conduct one such test using field data from the Swedish lowest unique positive integer (LUPI) game. In the LUPI game, players pick...
Persistent link: https://www.econbiz.de/10010286338
of the players' using a non-standard form of reasoning. We report two experiments. One finds strong support for team …
Persistent link: https://www.econbiz.de/10010277475