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A matching game is a cooperative game (N; v) defined on a graph G = (N;E) with an edge weighting w : E ! R+. The player set is N and the value of a coalition S N is defined as the maximum weight of a matching in the subgraph induced by S. First we present an O(nm+n2 log n) algorithm that tests...
Persistent link: https://www.econbiz.de/10010494480
The stable roommates problem with payments has as input a graph G(E,V) with an edge weighting w:E_ùR+ and the problem is to find a stable solution. A solution is a matching M with a vector p.RV that satisfies pu+pv=w(uv) for all uv.M and pu=0 for all u unmatched in M. A solution is stable if it...
Persistent link: https://www.econbiz.de/10010494512
We generalize two well-known game-theoretic models by introducing multiple partners matching games, defined by a graph G = (N;E), with an integer vertex capacity function b and an edge weighting w. The set N consists of a number of players that are to form a set M is a subset of E of 2-player...
Persistent link: https://www.econbiz.de/10011444411
In this paper we investigate some new applications of Scarf's Lemma. First, we introduce the notion of fractional core for NTU-games, which is always nonempty by the Lemma. Stable allocation is a general solution concept for games where both the players and their possible cooperations can have...
Persistent link: https://www.econbiz.de/10010494519
Cooperative games on antimatroids are cooperative games restricted by a combinatorial structure which generalize the permission structure. So, cooperative games on antimatroids group several well-known families of games which have important applications in economics and politics. Therefore, the...
Persistent link: https://www.econbiz.de/10010324827
Many economic organizations have some relational structure, meaning that economic agents do not only differ with respect to certain individual characteristics such as wealth and preferences, but also belong to some relational structure in which they usually take different positions. Two examples...
Persistent link: https://www.econbiz.de/10010325156
We study cooperative games with communication structure, represented by an undirected graph. Players in the game are able to cooperate only if they can form a network in the graph. A single-valued solution, the average tree solution, is proposed for this class of games. Given the graph structure...
Persistent link: https://www.econbiz.de/10010325870
In a standard TU-game it is assumed that every subset of the player set can form a coalition and earn its worth. One of the first models where restrictions in cooperation are considered is the one of games with coalition structure. In such games the player set is partitioned into unions and...
Persistent link: https://www.econbiz.de/10010326205
In this paper, we analyze cost sharing problems arising from a general service by explicitly taking into account the generated revenues. To this cost-revenue sharing problem, we associate a cooperative game with transferable utility, called cost-revenue game. By considering cooperation among the...
Persistent link: https://www.econbiz.de/10010326323
This paper investigates core stability of cooperative, TU games via a fuzzy extension of the totally balanced cover of a TU game. The stability of the core of the fuzzy extension of a game, the concave extension, is shown to reflect the core stability of the original game and vice versa....
Persistent link: https://www.econbiz.de/10010272595