Showing 1 - 10 of 56
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10011422135
Serious games can be used as self-assessment tools in recruiting processes. We develop a model explaining jobseekers' intentions to use these applications, which help them to gain a realistic idea of the job at hand and allows them to submit their application only if the job truly fits their...
Persistent link: https://www.econbiz.de/10010332795
We use a unique hand collected data set of 6,258 auctions from the online football manager game Hattrick to study determinants and effects of reserve prices. We find that chosen reserve prices exhibit both very sophisticated and suboptimal behavior by the sellers. On the one hand, reserve prices...
Persistent link: https://www.econbiz.de/10010333824
Logistics commands a huge variety of dynamic developments, driven by techno-logical, organizational as well as market changes. Within this dynamic environ-ment, logistics management demands a competent and flexible workforce, up-dated by current training and qualification tools. Publication of...
Persistent link: https://www.econbiz.de/10011685336
Changes in communication technology have allowed for the expansion of data collection modes in survey research. The proliferation of the computer has allowed the creation of web and computer assisted auto-interview data collection modes. Virtual worlds are a new application of computer...
Persistent link: https://www.econbiz.de/10011439035
Este trabajo propone un procedimiento para la enseñanza de la Ingeniería a través de un museo con metodologías de multimedia y videojuegos. La precisión del efecto de los elementos seleccionados en la comunicación, proveen indicadores sustanciales para evaluar el proceso de abstracción...
Persistent link: https://www.econbiz.de/10011460794
The introduction of a new product generation forces incumbents in network industries to rebuild their installed base to maintain an advantage over potential entrants. We study if backward compatibility can help moderate this process of rebuilding an installed base. Using a structural model of...
Persistent link: https://www.econbiz.de/10010427782
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers are likely to be of special relevance in this knowledge-intensive and regionally concentrated industry. We calculate social network measures for a...
Persistent link: https://www.econbiz.de/10010427788
Entwickler von digitaler Spielesoftware haben wenig finanziellen Spielraum. Die Abhängigkeit von Verlegern ist groß. Es herrschen befristete Arbeitsverhältnisse und Werkverträge vor. Chancen ergeben sich durch neue Bezahlmodelle und Onlinespiele, die Spielekonsolen ersetzen.
Persistent link: https://www.econbiz.de/10010289801
Institutions matter greatly in the development of competitive advantage. Different institutional strategies to manipulate and shape institutions are discussed in the literature. This paper aims at extending the existing conceptual model of membership strategy. Despite being referenced...
Persistent link: https://www.econbiz.de/10010308293