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In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
Persistent link: https://www.econbiz.de/10011324926
This paper discusses an aspect of computational complexity in social choice theory. We consider the problem of designing voting rules, which is formulated in terms of simple games. We prove that it is an NP-complete problem to decide whether a given simple game is stable, or not.
Persistent link: https://www.econbiz.de/10010332460
Stable flows generalize the well-known concept of stable matchings to markets in which transactions may involve several agents, forwarding flow from one to another. An instance of the problem consists of a capacitated directed network in which vertices express their preferences over their...
Persistent link: https://www.econbiz.de/10012290264
An instance of the marriage problem is given by a graph G together with, for each vertex of G, a strict preference order over its neighbors. A matching M of G is popular in the marriage instance if M does not lose a head-to-head election against any matching where vertices are voters. Every...
Persistent link: https://www.econbiz.de/10012290306
Our input is a complete graph G on n vertices where each vertex has a strictranking of all other vertices in G. The goal is to construct a matching in G that is "globallystable" or popular. A matching M is popular if M does not lose a head-to-head election againstany matching M': here each...
Persistent link: https://www.econbiz.de/10012290307