Showing 1 - 10 of 58
it in the Fashion Industry, as interactive mirrors and glasses or apps and webs to feel like if you were shopping and … students. The experiment was conducted to determine the feasibility of using VR fashion retail store models in designing store …
Persistent link: https://www.econbiz.de/10013266202
from the fashion industry will be presented. Their founders have dedicated themselves to the idea of the circular economy …
Persistent link: https://www.econbiz.de/10013270983
This paper is focused on creativity in the fashion design in Slovakia. The fashion design in Bratislava region was … activities between Slovak fashion designers. In the paper will be presented results from research carried out between Slovak … fashion designers located in Bratislava region. The empirical work that provides the basis for this case study used a case …
Persistent link: https://www.econbiz.de/10011397548
We develop a model in which novelty and conformity motivate fashion behavior. Fashion cycles occur if conformity is not … too high. The duration of fashion cycles depends on individual-specific conformity, novelty, and the number of available … styles. The use of individual-specific novelty and conformity allows us to also identify fashion leaders. …
Persistent link: https://www.econbiz.de/10010323889
women's fashion, especially in the realm of pop-culture. The resources available for non-Japanese reader rarely raise the … subject of Japanese men's fashion in the context of giving voice to self-expression by means of style and clothing. The aim of … this paper is to supplement the information on the socio-economic correlation between the Japanese economy, fashion market …
Persistent link: https://www.econbiz.de/10011984347
(n = 26) and female (n = 39) judges to rate the creativity of fashion outfits presented on Instagram and then examined …
Persistent link: https://www.econbiz.de/10012061246
fashion, showing that sustainability and intrinsic experiential value are the antecedents that most predict young consumers …
Persistent link: https://www.econbiz.de/10014527833
Gründungsunternehmen in den vier Kreativ-Branchen Mode, Film, Games und Musik zur Verfügung stehen und die von ihnen genutzt werden … the fashion industry in comparison with the three creative sectors of film, games and music in order to determine which … industries of fashion, film, games and music. An exemplary empirical study shows a strong aversion of most founders in creative …
Persistent link: https://www.econbiz.de/10012309839
the purposeful obfuscation of practices and the disconnection of discourses. We use the fur-fashion complex as a single … empirically. During our in-depth qualitative research on both the production and consumption of fur fashion, we focus on proactive …
Persistent link: https://www.econbiz.de/10013173709
century, especially in fashion retail sector. The current paper is intended to map the current situation of the sector …-specific competitive factors in fashion industry. The research methods are the analysis of different related articles, reports and other …
Persistent link: https://www.econbiz.de/10013199724