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The European Online Games, Social Media and Mobile Application sector has grown substantially in recent years and children are exposed to increasingly sophisticated marketing techniques online which are often outside the purview of existing regulatory frameworks. This study aims to provide a...
Persistent link: https://www.econbiz.de/10011998853
The key objective of this multi-method, exploratory study was to investigate advertising and marketing practices in online social media (OSM) from the perspective of consumer behaviour and consumer protection. It aimed to identify and assess commercial practices in the context of OSM that could...
Persistent link: https://www.econbiz.de/10012036381
This study aims to provide the necessary information to encourage sectoral social dialogue in the sport and active leisure sector. The EIRO series of representativeness studies, carried out at the request of the European Commission, sets out to identify the representative social partner...
Persistent link: https://www.econbiz.de/10010352919
This report gives an overview of working conditions, job quality, workers’ health and job sustainability in the arts, entertainment and recreation sectors (NACE 90, 91, 92 and 93). It is based mostly on the fifth European Working Conditions Survey (EWCS), which gathers data on working...
Persistent link: https://www.econbiz.de/10010368040
This study sets out to provide the necessary information for analysing the representativeness of European social partner organisations in the sport and active leisure sector. The report identifies the relevant national organisations on both sides of industry and then analyses the sector’s...
Persistent link: https://www.econbiz.de/10011279575