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A player inuences a collective outcome if his actions can change the probability of that outcome. He is Æ-pivotal if this change exceeds some threshold Æ. We study inuence in general environments with N players and arbitrary sets of signals. It is shown that inuence is maximized when players'...
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Saborian [8], following Green [4], studies a class of repeated games where a player's payoff depends on his stage action and an anonymous aggregate outcome, and shows that long-run players behave myopically in any equilibrium of such games. In this paper we extend Sabourian's results to games...
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We study the problem of testing an expert whose theory has a learnable and predictive parametric representation, as do standard processes used in statistics. We design a test in which the expert is required to submit a date T by which he will have learned enough to deliver a sharp, testable...
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This paper studies the firm's choice between implicit and explicit contracts as alternative methods of assuring product quality. The relationship between these two contractual forms is studied using a dynamic model with imperfect monitoring and team moral hazard where both the firm and the...
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