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We study a generalization of Shapley-Scarf's (1974) economy in which multiple types of indivisible goods are traded. We show that many of the distinctive results from the Shapley-Scarf economy do not carry over to this model, even if agents' preferences are strict and can be represented by...
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We consider the n-player houseswapping game of Shapley-Scarf (1974), with indfferences in preferences allowed. It is well-known that the strict core of such a game may be empty, single-valued, or multi-valued. We define a condition on such games called "segmentability", which means that the set...
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The author considers an exchange model with indivisible goods and a perfectly divisible good, namely, money. This model was presented by M. Quinzii (1984) as an extension of the Shapley-Scarf model without divisible goods. The author proves that the strong core always coincides with the set of...
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A simple game-theoretic model of migration is proposed, in which the players are animals, the strategies are territories in a landscape to which they may migrate, and the payoffs for each animal are determined by its ultimate location and the number of other animals there. If the payoff to an...
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