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This paper analyzes a single-machine scheduling problem with family setup times both from an optimization and a cost allocation perspective. In a family sequencing situation jobs are processed on a single machine, there is an initial processing order on the jobs, and every job within a family...
Persistent link: https://www.econbiz.de/10011052399
This article considers single-valued solutions of transferable utility cooperative games that satisfy core selection and aggregate monotonicity, defined either on the set of all games, G <Superscript> N </Superscript>, or on the set of essential games, E <Superscript> N </Superscript> (those with a non-empty imputation set). The main result is that...</superscript></superscript>
Persistent link: https://www.econbiz.de/10010993421
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010999533
Curiel, Potters, Prasad, Tijs and Veltman (1993) introduced component additive games which are cooperative TU games that arise by imposing an order on the player set. Further, they introduced the β-rule which allocates a core element to each component additive game. In this paper we consider...
Persistent link: https://www.econbiz.de/10010999620
Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component...
Persistent link: https://www.econbiz.de/10010999631
In this paper, the classical theory of two-person cooperative games is extended to two-person cooperative games with interval uncertainty. The core, balancedness, superadditivity and related topics are studied. Solutions called ψ <Superscript>α</Superscript>-values are introduced and characterizations are given....</superscript>
Persistent link: https://www.econbiz.de/10010999653
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010847491
Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component...
Persistent link: https://www.econbiz.de/10010847580