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We provide a new and concise characterization of the Banzhaf value on the (linear) space of all TU-games on a fixed player set by means of two transparent axioms. The first one is the well-known Dummy player axiom. The second axiom, called Strong transfer invariance, indicates that a player's...
Persistent link: https://www.econbiz.de/10010945581
In Béal et al. (2013) two new axioms of invariance, called Addition invariance and Transfer invariance respectively, are introduced to design allocation rules for TU-games. Here, we derive direct sum decompositions of the linear space of TU-games by using the TU-games selected to construct the...
Persistent link: https://www.econbiz.de/10010710600
We consider cooperative transferable utility games, or simply TU-games, with a limited communication structure in which players can cooperate if and only if they are connected in the communication graph. A difference between the restricted Banzhaf value and the Myerson value (i.e. the Shapley...
Persistent link: https://www.econbiz.de/10008513218
We consider communication situations games being the combination of a TU-game and a communication graph. We study the average tree (AT) solutions introduced by Herings \sl et al. [9] and [10]. The AT solutions are defined with respect to a set, say T, of rooted spanning trees of the...
Persistent link: https://www.econbiz.de/10008518103
In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This...
Persistent link: https://www.econbiz.de/10010719008
In this article we study cooperative multi-choice games with limited cooperation possibilities, represented by an undirected forest on the player set. Players in the game can cooperate if they are connected in the forest. We introduce a new (single-valued) solution concept which is a...
Persistent link: https://www.econbiz.de/10008836403
Herings et al. (2008) proposed a solution concept called the average tree solution for cycle-free graph games. We provide a characterization of the average tree solution for cycle-free graph games. The characteration underlines an important difference, in terms of symmetric treatment of agents,...
Persistent link: https://www.econbiz.de/10011092914
We study cooperative games with transferable utility and limited cooperation possibilities. The focus is on communication structures where the set of players forms a circle, so that the possibilities of cooperation are represented by the connected sets of nodes of an undirected circular graph....
Persistent link: https://www.econbiz.de/10011041728
We study values for transferable utility games enriched by a communication graph. The most well-known such values are component-efficient and characterized by some link-deletion property. We study efficient extensions of such values: for a given component-efficient value, we look for a value...
Persistent link: https://www.econbiz.de/10011196784
Abstract: We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to...
Persistent link: https://www.econbiz.de/10011090488