Showing 1 - 10 of 1,009
We show that the use of communications to coordinate equilibria generates a Nash-threats folk theorem in two-player games with “almost public†information. The results generalize to the <i>n</i>-person case. However, the two-person case is more difficult because it is not possible to sustain...
Persistent link: https://www.econbiz.de/10010986609
Players choose an action before learning an outcome chosen according to an unknown and history-dependent stochastic rule. Procedures that categorize outcomes, and use a randomized variation on fictitious play within each category are studied. These procedures are “conditionally...
Persistent link: https://www.econbiz.de/10010986623
We examine games played by a single large player and a large number of opponents who are small, but not anonymous. If the play of the small players is observed with noise, and if the number of actions the large player controls is bounded as the number of small players grows, the equilibrium set...
Persistent link: https://www.econbiz.de/10010859052
We study a variation of fictitious play, in which the probability of each action is an exponential function of that action's utility against the historical frequency of opponents' play. Regardless of the opponents' strategies, the utility received by an agent using this rule is nearly the best...
Persistent link: https://www.econbiz.de/10010859111
We comment on the Shoham, Powers, and Grenager survey of multi-agent learning and game theory, emphasizing that some of their categories are important for economics and others are not. We also try to correct some minor imprecisions in their discussion of the economics literature on learning in...
Persistent link: https://www.econbiz.de/10010859114
We provide a necessary and sufficient condition for equilibria of a game to arise as limits of ε-equilibria of games with smaller strategy spaces. As the smaller games are frequently more tractable, our result facilitates the characterization of the set of equilibria.
Persistent link: https://www.econbiz.de/10010859127
In a self-confirming equilibrium, each player correctly forecasts the actions that opponents will take along the equilibrium path, but may be mistaken about the way that opponents would respond to deviations. This paper develops a refinement of self-confirming equilibrium in which players use...
Persistent link: https://www.econbiz.de/10010859170
This paper discusses the implications of learning theory for the analysis of games with a move by Nature. One goal is to illuminate the issues that arise when modeling situations where players are learning about the distribution of Nature's move as well as learning about the opponents'...
Persistent link: https://www.econbiz.de/10010859267
We argue that some, but not all, superstitions can persist when learning is rational and players are patient, and illustrate our argument with an example inspired by the Code of Hammurabi. The code specified an “appeal by surviving in the river†as a way of deciding whether an...
Persistent link: https://www.econbiz.de/10010859274
We study repeated games with frequent actions and frequent imperfect public signals, where the signals are aggregates of many discrete events, such as sales or tasks. The high-frequency limit of the equilibrium set depends both on the probability law governing the discrete events and on how many...
Persistent link: https://www.econbiz.de/10010549928