Showing 1 - 8 of 8
Persistent link: https://www.econbiz.de/10005330070
We define a duality of solutions in coalitional games that we call a twisted duality. This twisted duality extends the rule of self-duality in bankruptcy problems. After showing that the prekernel and prenucleolus exhibit twisted duality, we define a twisted reduced game property and...
Persistent link: https://www.econbiz.de/10005081038
It is shown that the prekernel and the pre-nucleolus of a cooperative game coincide with the kernel and the nucleolus for the reasonable set of the game respectively.
Persistent link: https://www.econbiz.de/10005598521
A search game on a finite and complete graph is studied between a (immobile) hider and a seeker. A strategy for the hider is to choose a node where he hides, except for a specified node. A strategy for the seeker is an ordering of nodes in which the seeker starts at the specified node, examines...
Persistent link: https://www.econbiz.de/10010782128
In a rendezvous search two or more teams called seekers try to minimize the time needed to find each other. In this paper, we consider two seekers in the plane. This is a one sided problem since Seeker 1 begins at a predetermined point O. Seeker 2 begins at one of a finite set of points xi with...
Persistent link: https://www.econbiz.de/10008865319
<Para ID="Par1">In this paper we suggest a new class of search games, namely, screening and hiding versus search games. This new class of search games is motivated by the book Search and Screening by Koopman who is the founder of the modern search theory. In our game a hider is not just trying to find the best...</para>
Persistent link: https://www.econbiz.de/10011152071
We analyse a non-zero sum two-person game introduced by Teraoka and Yamada to model the strategic aspects of production development in manufacturing. In particular we investigate how sensitive their solution concept (Nash equilibrium) is to small variations in their assumptions. It is proved...
Persistent link: https://www.econbiz.de/10010950376
We analyse a non-zero sum two-person game introduced by Teraoka and Yamada to model the strategic aspects of production development in manufacturing. In particular we investigate how sensitive their solution concept (Nash equilibrium) is to small variations in their assumptions. It is proved...
Persistent link: https://www.econbiz.de/10010759593