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This paper analyzes processing problems and related cooperative games. In a processing problem there is a finite set of jobs, each requiring a specific amount of effort to be completed, whose costs depend linearly on their completion times. The main feature of the model is a capacity...
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For games with a non-empty core the Alexia value is introduced, a value which averages the lexicographic maxima of the core. It is seen that the Alexia value coincides with the Shapley value for convex games, and with the nucleolus for strongly compromise admissible games and big boss games. For...
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In this paper a new class of relaxed sequencing games is introduced: the class<br/>of Step out - Step in sequencing games. In this relaxation any player within a coalition is allowed to step out from his position in the processing order and to<br/>step in at any position later in the processing order....
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In this paper we introduce three-valued simple games as a natural extension<br/>of simple games. While simple games are used to evaluate single voting systems, three-valued simple games offer the opportunity for a simultaneous analysis of two different voting systems within the same parliamentary...
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This paper deals with interactive multiple fund investment situations, in which investors can invest their capital in a number of funds. The investors, however, face some restrictions. In particular, the investment opportunities of an investor depend on the behaviour of the other investors....
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