Showing 1 - 10 of 21
The aim of this study is to investigate how the use of Information and Communication Technology (ICT) and mass media can motivate people in the disaster area to recover from the Great East Japan Earthquake with empirical data. Both ICT and mass media have played an important role after the...
Persistent link: https://www.econbiz.de/10010954865
The aim of this paper is to investigate the effect of the simultaneous use of mass and social media on the users' level of general knowledge of social issues in the highly mediated society in Japan. In particular, it focuses on one of the recent major trends in media convergence known as...
Persistent link: https://www.econbiz.de/10010958876
This paper explores the factors that influence the users’ decision to migrate from narrowband to broadband services. Data used were obtained from web questionnaire surveys in Japan and the annual Internet User Profile Survey of the National Electronics and Computer Technology Center (NECTEC)...
Persistent link: https://www.econbiz.de/10010904026
This paper aims to review the process of mobile phone operators agreeing to introduce mobile number portability (MNP) in Japan. A study group formed by the Ministry of Internal Affairs and Communications estimated the proportion of MNP users and analyzed the user benefits and associated costs to...
Persistent link: https://www.econbiz.de/10010943058
This paper presents the analyses of the determinants of mobile carrier switching behaviour based on the idea that such the behaviour is the evidence of competition in the mobile market. Indeed, with the possibility to change a mobile service provider, there will be less concentration of...
Persistent link: https://www.econbiz.de/10010954877
Persistent link: https://www.econbiz.de/10010956230
This paper aims at deducing how different owner-management relations of operators lead them and a regulator to make different decisions with regard to broadband, by adopting an approach of neo-institutional economics and a model based on game theory. Out of five modes that Aoki (2010) proposes...
Persistent link: https://www.econbiz.de/10010956242
The relationship between leadership development and multiplayer online battle arena games (MOBA) are examined using two popular games of this genre: Defense of The Ancients (DOTA) and Heroes of Newerth (HON). Similar existing research notably includes IBM's Leadership in Games and at Work:...
Persistent link: https://www.econbiz.de/10010956258
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